S2DEC source code
S2DEC documentation (not currently available)

S2DEC is a 2D game engine that uses an entity component system to manage game objects. It is being actively developed by one developer and is mainly used for game jams and small hobby projects. It is the second iteration in my own experimentation with engine development. The first engine was called S2D and did not utilize the entity component paradigm.

S2DEC uses SFML for graphics.


** - high priority
* - medium priority
- low priority